The Apple iPhone has some amazing features, but one of its strongest points is the “battery life” of it. With a full day of heavy use, users are always looking for the longest possible charge time, and the iPhone seems to have found a great solution in making the user’s life easier. It’s been reported that the iPhone’s native software is able to manage the power drain through a process called” throttling”. This means that you’ll be able to maximize the life of your iPhone by leaving applications running longer or just by not running them as long as they might normally.
Although there is no official word on whether the Apple iPhone’s power management system actually looks like this, or if it’s simply a marketing tactic by Apple, we can look at how this feature works under the hood. The iPhone has two main parts; the display screen itself and the Application store itself. To start with, the display screen actually looks like a brick, and the iPhone runs on the applications that you have installed on your phone. This is what is powering the device, and is why it can “throttle” its operation in order to only allow certain apps to run natively.
There are two main hardware components inside the iPhone which handle all of the tasks involved, but only one of those is actually visible to the user, the main CPU. This chip is called the A processor, and inside it is a single-core ARM processor. The single-core ARM processor is what actually manages the power use of the device and is what the iPhone uses to run all of its apps natively. So, while the multitasking processing power of the A processor is used, the actual work load of the CPU is left up to this chip. The only time the user’s device will slow down is when it is actively using an app, but even then, it’s pretty minimal.
When it comes to battery life, the A-processor keeps everything at a fairly constant level, but as soon as you start running some low-end apps, the speed of the processor starts to slow down. So, this is one reason that many people have complained about the performance of the iPhone in terms of battery life – the A-processor is not powerful enough to game well and run natively on the iPhone, and the result is poor battery life. There are two reasons for this, both of them being based on the way that the iPhone game controller utilizes the A-processor.
First of all, there is the issue of the game controller being tied directly to the A-processor. The iPhone uses the A-processor to do anything it needs to do, and since most games run natively in the iOS, it makes sense that the A-processor will also be accessing the native games. If you don’t have an idea about how this works, then consider this: most games that are made for consoles tend to be highly resource heavy. They have lots of assets, complex code, and other variables that are constantly being used up by the system. When you don’t have that data around from the console version, it’s going to cause the system to slow down, which means the frame rate for the game is going to get lower, and it’ll get less colorful as well.
This same thing happens with iPhones, but since they use the A-processor, they are able to keep everything much more streamlined. To start with, the A-processor only has to look at the files in memory to figure out what to do next. Instead of going through all of the files and making decisions based on what the system needs, it just looks at the files in memory to see what needs to be done. This allows the chip to run very quickly, since it only has to do that one job and then stop for a while. The result is an increase in battery life.
The other problem iPhone’s have is loading the games and other applications. At one time, there was a limit on how many apps could be loaded at one time, but Apple removed this limit. Now, if you load up the game for example, the graphics start to get busy, and this causes the system to use more resources. The result is the game will not be as smooth as it was when the limit was in place. So instead of trying to keep up with the load screen, you should be trying to do other things, since the process takes longer.
The other big problem with the A Processor can encounter is running multiple apps. If you’re playing a game or an app that has many images or other things to display, the graphics might have to be updated. This update causes a slight decrease in the quality, but it’s typically nothing enough to cause you to lose any significant amount of battery. So instead of trying to figure out how to make your computer so slow, you should just try not to play those apps at all.